November 30 – December 1, 2009 at the Hyatt Hotel, Manila
Hosted by KCC Korea Communications Commission
Organized by KISA Korea Internet & Security Agency
One thing about being an animator is you never stop learning new things. Right now, as we move along the process with our own game development, we took the time to respond to an invitation from Korea. At first, we were worried that we were going to be the only attendees but the anxiety washed away abruptly as the ballroom filled and the forum was on its way.
At first it was an awkward silence as the first speaker gave his speech with the translator alternate between pauses. Maybe the man was just like us, restless in a crowd. The name we forgot, but he was from the organizers from <a href="KISA “>KISA.
Next came BJ Song, as we now understood, the brains behind the Korean incarnate of the Japanese teen drama in comics and animated feature Hana Yori Dango, with it’s Taiwan version Meteor Garden and thus took the name Boys Over Flowers. It was fascinating that, given the cultural differences, Koreans and Filipinos are not that much different when it comes to producing shows. We are all one-man-army when it comes to doing things. But you must give them credit for being mush more attentive to details, specially with their system for choosing actors for their shows. And the fan Club for Boys Over Flowers came in throng! And most of the discussion was really for fans and observers alike.
After a lenghty discussion came in Ms. Jee Soo Han, Executive Producer for Media Specials. Her creds range from Talk Shows to Documentary, something every student of Journalism aspires to be. Her take on Co-Production and Collaboration struck a nerve and awoken some dormant need to know more. And we will be communicating with Ms. Han when the need arises. There is so much to know about the business. . .
Our own Jose Ma. F. Bartolome talked about stuff involving Philippine Television and the current state of the nation, drew laughs and made pointed insights.
What are we doing here? We aim to know more about the craft. Animation we are good enough. Game development? We are definitely learning more as we go along. But the marketing and the collaboration, we will definitely need the experience of these people so that we may apply the knowledge in the near future.



























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